You don’t. Get it right the first time... just kidding!
For now, it is not possible to remove a palette. You can overwrite it but not delete it. Pallets were initially included as an element of reduced functionality (not as complete as on larger consoles ) but many users have asked us for a more advanced pallet system, so we're going to redesign it to meet those needs.
After the release of the LDI update we will start working on it.
you can delete Pallets (at least the user-pallets) and its very simple : just hold on it , as if you edit its name; (or hit "SET" plus the pallet); than hit the red cross (or just delete the name so that there is nothing in the frame) hit "ok" and that's it !! this deletes the pallet
to edit or delete (or add) the automatic fixture pallets, you have to edit the fixture profile; best way to do this with user-fixtures is in Lightshark itself... (changes will reflect directly in the pallet-window)
or by exporting the fixture-file, then edit it with a text-editor (its a simple XML-file) and than reimporting the fixture file into Lightshark
You don’t. Get it right the first time... just kidding!
For now, it is not possible to remove a palette. You can overwrite it but not delete it. Pallets were initially included as an element of reduced functionality (not as complete as on larger consoles ) but many users have asked us for a more advanced pallet system, so we're going to redesign it to meet those needs.
After the release of the LDI update we will start working on it.
OK. Thanks!
Hello
you can delete Pallets (at least the user-pallets) and its very simple : just hold on it , as if you edit its name; (or hit "SET" plus the pallet); than hit the red cross (or just delete the name so that there is nothing in the frame) hit "ok" and that's it !! this deletes the pallet
to edit or delete (or add) the automatic fixture pallets, you have to edit the fixture profile; best way to do this with user-fixtures is in Lightshark itself... (changes will reflect directly in the pallet-window) or by exporting the fixture-file, then edit it with a text-editor (its a simple XML-file) and than reimporting the fixture file into Lightshark